UNET Basic(Dedicated)Server_Client setup

This might be in the wrong section, so i moved it to the “Assets and Asset Store” section !!

So i made a little asset that`s basically a starting point for a (dedicated)Server based “Game”.

I was asked to start a thread about it so people can share, comment, suggest or report any bugs or problems they might encounter.

So here it is, UNET Basic(Dedicated)Server_Client setup | Network | Unity Asset Store try it out if you havent. And let me know if there is anything you would like added, or isnt working as you expected.

So do I have to forward ports and stuff if I use this?

For the Server yes, the Clients no.