The old Unity Networking classes weren’t available on all build platforms (ie. not on WP8, WinStore, etc). I couldn’t find it mentioned anywhere but is UNet available on all build platforms or is it only on some? I’m interested in both the LLAPI and HLAPI but before I started trying to port over existing code I figured I’d ask.
I’d also like to know if UNet is supported on WebGL.
I would be interested in know this as well!
UNET is available on: Win/OSX/Linux/IOS/Android/PS(x)/Xbox
LLAPI is supported on WebGL
Thanks very much for this. Just a few clarifications.
- Does the Win you mention mean standalone only or is it also available for Win Phone 8/ Windows Store? I realize this target is soon to be UWP (Universal Windows Platform) but just trying to figure out if it is available on the phones/modern style or just standalone. I’m both curious for currently (WP8) and for the future when it is UWP.
- The statement on LLAPI does this mean that it is only available on WebGL or is it available on WebGL + UNet Platforms?
- WP8 probably should, but it is not our official platform so far.
- This means that HLAPI won’t work (probably) on WebGL. LLAPI will work on and available for all enumerated platforms.
When I say probably means that some games which I tested works some crashed with diagnostic - stack is overfull… Hence, we are working on this issue
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