UNet Build Platforms

The old Unity Networking classes weren’t available on all build platforms (ie. not on WP8, WinStore, etc). I couldn’t find it mentioned anywhere but is UNet available on all build platforms or is it only on some? I’m interested in both the LLAPI and HLAPI but before I started trying to port over existing code I figured I’d ask.

I’d also like to know if UNet is supported on WebGL.

I would be interested in know this as well!

UNET is available on: Win/OSX/Linux/IOS/Android/PS(x)/Xbox
LLAPI is supported on WebGL

Thanks very much for this. Just a few clarifications.

  1. Does the Win you mention mean standalone only or is it also available for Win Phone 8/ Windows Store? I realize this target is soon to be UWP (Universal Windows Platform) but just trying to figure out if it is available on the phones/modern style or just standalone. I’m both curious for currently (WP8) and for the future when it is UWP.
  2. The statement on LLAPI does this mean that it is only available on WebGL or is it available on WebGL + UNet Platforms?
  1. WP8 probably should, but it is not our official platform so far.
  2. This means that HLAPI won’t work (probably) on WebGL. LLAPI will work on and available for all enumerated platforms.
    When I say probably means that some games which I tested works some crashed with diagnostic - stack is overfull… Hence, we are working on this issue
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