[UNET] Can two players be in different scenes?


Like the title mostly says, can I have two or more players connected to the same server but they are in different scenes and still be able to communicate with eachother?


If you use an additive loading approach and the networking is handled in the base scene this should be viable.

Realistically though, if you intend to use a dedicated server you can set up a message handler that can send messages between apps if you really wanted to.