In working with Unity’s new networking system, I just created my 4th active project. This is evidently 1 too many.
Now, any attempt to create an online match with even past projects results in this error.
Create Failed:[[UnityEngine.Networking.Match.CreateMatchResponse]-success:False-extendedInfo:Failed; CCU exceeded for appId=******]-address:,port:0,networkId:0x0000000000000000,nodeId:0x0000,usingRelay:False
UnityEngine.Networking.Match.c__Iterator0`1:MoveNext()
Nothing I can do lowers my ccu, and I can find no way to remove multiplayer or delete projects.
I can’t overstate how serious this is, and I can’t be the only person to experience this. Please tell me it’s something simple I overlooked, and not another reason to switch game engines.
This is very upsetting for me as well. I created 10 matches on my pc (one on the editor and another on my pc as a stand alone) and had the same problem. If I leave the match or close the game it doesn’t matter. I used 20 CCU and that’s it.
Same issue here. Hosted one game and connected from a different PC. It says “Total CCUs used: 4”
It does not revert back to 0 once the application is closed and the “server” is no longer online.
I’m afraid to test more now because it’ll reach 20 CCUs in no time and then what? Am I misinterpreting something here?
Also dealing with this issue. Playing a local game with only myself, and am not at the 20 CCU Limit and have no way to continue development…
Any updates? Last post I have seen is here
http://forum.unity3d.com/threads/hit-unet-ccu-limit.392530/