Unet Checking isServer on Disabled Objects

I have game where I load my entities at start from an XML file and then disable them until they are triggered by some activation event. Now that I am adding Unet to game I am having issues because I can’t check to see if the the object is on the server because isServer always returns false. Is there a way to check if you are on the server so I can still call a function and do server specific code before the object gets activated?

The isServer function only works on the networkBehaviour attached to the spawned player object so you should somehow keep track of the object there.