Unet client spawns outside map even with 2 spawnpoints.

Hi, i recently made an script to synchronize my transform and rotation(Before i was using NetworkTransform but it was way too jerky), when i added the component to the player… Host spawns correctly but clients spawns outside the map and the camera don’t render anything, even when i removed this script and made everything like before(NetworkTransform) this problem still occurs, and this is the error i get:
Error

Assertion failed: Screen position out of view frustum (screen pos 112.000000, 319.000000) (Camera rect 0 0 392 319)
UnityEngine.EventSystems.EventSystem:Update()

I tried restarting editor but it just doesn’t work. I think it’s a unity bug.

This is what i get on host:

And this is what i get on client:

I fixed it. It was occuring because of different version using in client and in editor