As far as I understood, the UnityEngine.Network static class is now Legacy Code. Our network code has been updated to use UNET, therefore I am sure I cannot use the Network class functionalities anymore since I create the connection with the new UnityEngine.Networking.NetworkClient.
However, while the old network code was able to discern between connection lost and user disconnected, the new one is apparently not giving us this information anymore.
Can you suggest any alternative method to retrieve the same information?