I am trying to dynamically change the position and amount of the NetworkStartPosition objects in my game scene depending on the max players set in the Network Lobby Manager. The idea is I will have matches that will allow either 2, 3 or 4 players and I want the spawn positions to be positioned around a large circle in my scene as per the image below respectively.
Can this be done on an Awake() method or OnStartServer() of a ‘Spawner’ object and then use the RoundRobin spawning method? I guess I could load a different scene depending on the Max Players but that doesn’t seem like the best way of doing it.
I would really appreciate any help or suggestions.