Hey everyone!
I followed some tutorials about Unity Networking and made a PlayerObject that spawns right at connecting… it only has one job … to let me select from a list of different Vehicles and then spawn them …
My Question ist how i make the Scripts connected to the Spawned Vehicles locally executable …
i use if (!isLocalPlayer) { return; } but its not working even if i spawn with client authority…
I hope youre able to understand what im trying to say
Please excuse my pritty bad english
I’m thankfull for every helping word i can get,