Unet Game rules and maps

Hey guys I have a question for you.
I have 3 differents ways to implement differents maps and different game rules .
Which is the best ?

  • Make Unity levels with only the map and Instantiate the gamerules object.
    -Make unity levels with only the game rules and Instantiate the map
  • make a empty level and Instantiate both.

I’m French so I don’t know if I’m clear by "gamerules " . I mean team death match, capture of the flag…

This is pretty hard to answer, since there is a lot of Context involved here. Also how this impacts networking, which is what the forum is about. With no other info, i’d for for Unity Scenes with the map data in it, and instantiate the “rules” prefabs. But again, there is a lot of unsaid assumptions there.

In my case, maps are going to be quite heavies so this choice should be the best for me.