In many online game, like fps, the game has many rooms and lobbies.
In Unet, I know NetworkLobbyManager, but it isn’t what i want.
I want to make one server instance and it can handle all rooms and lobbies.
For example,
C and D in lobby
A and B in room 1,
E and F in room 2(match started)
so,
A and B in same waiting room scene,
E and F in same battle scene,
but C and D in lobby scene
Can i use unet api to setup server has these future? Or has another way without using third-party framework?