Now available on BitBucket under MIT/X11 license.
Is it possible to get this stickied/pinned? I just came across this and its absolutely golden. I did not know this existed. This is the source code for all of unet its almost as good as having actual documentation. Also I am wondering if anyone can show me a small tutorial using this, show me how I can edit the code and use the edited code in my version of unity. something as simple as modifying an existing function to debug something would suffice, i am just not quite sure how to set this up with my unity editor.
Thanks
Plus 1 to @Zero123 on that - this is fantastic, and it should be a sticky.
Is there any documentation on how to use the source instead of the default UNET library? I tried follow the Bitbucket README but it doesn’t work (it’s outdated afaik).
Ditto.
@metroidsnes @angusmf did you ever get it to work?
No, I gave up on UNET.
Yes, after you build in VS, there should be an Output folder in the networking folder. That contains a few binaries. Copy them to Unity\Editor\Data\UnityExtensions\Unity\Networking. It’s in C:\Program Files\ if you’re on windows.