UNet: how do I register a prefab correctly?

Hello, I’ve been doing this Unity multiplayer project and one thing that I can’t seem to figure out is when I have 2 seperate Unity projects. I want them to be able to spawn enemies in them, but the player’s perspective will be different . So what I’m trying to do is register a prefab and then try doing NetworkServer.Spawn(prefab) , but the problem with that is that it sends the incorrect ID to the second client which doesn’t do anything because of it. So simple question: How do I make IDs the same on the both clients? Thank you :slight_smile:

I understand the subject of your post but not really the body. Are you making 2 separate games that you want to talk to each other over UNet?

yeah basically, the scene would be the same it’s only the players would have different scripts and cameras