[UNet] How I can send Command to non-player object?

I read in documentation this: “Commands can only be sent from YOUR player object, so you cannot control the objects of other players.”, but I need to send request for game-pause from client PauseManager to server PauseManager. How can I do that?

You could keep a reference to your player in PauseManager, then just call a method on it, which does the Command.