I am currently trying to make a game that utilizes Unity’s LLAPI for networking. Of the many tutorials I have seen, they all seem to just send data as strings. I’m trying to come up with my own way and create a serializable object called NetworkMessage, and being able to store any object inside of that. However this does not seem to work the way I hoped it would.
My question is, what’s the best way to send data through the LLAPI?