UNET Making a multiplayer collectible system

Hey unity community!,
like it’s written in the title, I’m currently trying to network collectibles in my game. So I’m rookie, here’s my code and I need help thanks!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class pickup : MonoBehaviour {

    void OnTriggerEnter(Collider collision)
    {
        Debug.Log(collision.gameObject.tag);
        if(collision.gameObject.tag == "Player")
        {
            Debug.Log(gameObject);
            Network.Destroy(gameObject);
        }
    }
}

So when one player take a collectible I want it to be destroyed in the other player screen too.

Thanks!

Did u find out how to do it?