We have 3 data centers right now, with plans for more going forward. When you use the default URL, you’ll connect to the most local data center to you geographically. This is to minimize latency in multiplayer games.
In this case you’re connecting to EU and your coworker is connecting to US. Data centers are siloed from each other with respect to match enumeration, so you wouldnt see each other’s games.
You can force a connection however directly to the data center of your choice. Here’s the list of current URLs to do so:
Is there any possibility of getting this added to the documentation? I just spent the last four days, pulling my hair out over this issue. I only just found this thread in a search after reading Photon’s documentation, which casually mentions this right away, in their basic tutorial.
Just had this same issue and found this article before finding the Unity article. Thanks for the help! In my case, I just created a drop down to select region as a workaround for now.