UNET multiplayer and Multiple Characters Control

Hello -

I have been looking everywhere to find a solution but it appears that all the examples out there do not cover this specific case scenario.

I am trying to build a multiplayer game with 3 characters for each player.
I am able to use UNET to match the players and start the game.
In the main scene I would like to have player 1 control only his players that will be spawned when the game starts.
In the main scene I would like to have player 2 control only his players that will be spawned when the game starts.
Control means moving around the scene and the movement needs to be reflected across the network.

I see all the examples with a single player controlling a single character but nothing when a player controls multiple characters.

Can anyone share a basic example of doing that with cubes or capsules using UNET?

Hy,

this tutorial should give you a good starting Point:

http://docs.unity3d.com/Manual/UNetSetup.html

Best Regards