Another issue I’ve found with UNet HLAPI so far… I finally have my server setting up a level, spawning a load of objects… great.
Client joins and gets:
ChannelBuffer buffer limit of 16 packets reached.
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
followed by
ChannelBuffer recovered from overflow but data was lost.
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
the Client object does not spawn, and neither do any of the objects for the level.
Any help appreciated.