[UNet] New client cannot spawn enough objects?

Another issue I’ve found with UNet HLAPI so far… I finally have my server setting up a level, spawning a load of objects… great.

Client joins and gets:

ChannelBuffer buffer limit of 16 packets reached.
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

followed by

ChannelBuffer recovered from overflow but data was lost.
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

the Client object does not spawn, and neither do any of the objects for the level.

Any help appreciated.

Bump. Reduced number of objects stopped this issue. Still like to know if there’s a way around this or not.