UNET: Non-player-focused game types?

Hi folks,

don’t know how to describe this type of game other than non-player-focused… I’m talking about games where the player doesn’t have an actual physical representation in the game. Board games for example where the player is only sort of a god, umh, yeah, god games like Populus, Black & White and stuff would probably also fit into this category. Turn based and RTS games, things like that, you got the point.

I would like to see chapters about such games in the documentation as well. How about you, fellow gamedevs?

In the meantime, do you know of any tutorials about UNET/networking/multiplayer setup/coding for turn based strategy games or board games?

Thanks a lot!

Cheers

the player object doesn’t not have to be visible in the world, it could be an empty game object with just an identity. In an RTS the player object would still process commands from the client.

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Okay, I’ll give it a try with an empty player object. Up to now I’ve been trying to use the board of my board game for the player object, but without success… after adding the identity component to the board, it just disappeared…

//edit: still I’d like to see some more general info about using UNET in non-FPS like games…

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Count me in also!

Well that doesn’t make much sense since you’d only ever have one board. Unless your board game has a board per player :slight_smile:

The way I’ve been approaching it is to use an empty GameObject with a NetworkBehaviour full of methods that represent actions the player would take.