UNET or Photon Bolt in Unity 5.5/5.6?

I was about to begin delving into Networking for a Unity project I’m working on and was wondering at this point in time, Unity v5.5/5.6, what would everybody recommend as a more mature networking tool, UNET or Photon Bolt?

The project I’m working on will have mobile devices communicate with a standalone app, so they will need to use networking to communicate and update based on input from both devices.

Bump

Bolt… new globally distributed cloud relay fallback seals the deal for me.
P2P with 100CCU fallback is equivalent to ~500CCU regular central server.