Unet player list

I really can’t understand the way it works(having both server and client code in one script)
I set-up my game with network managers etc
And used this script :

I opened unity in “Lan host” then connected two other clients.
When I set the usernames in the clients, the list only updates on their own objects only with their own name
My goal is to everybody on the server have a List of the player names
Any help :expressionless: ?

@Welfare I have this same problem. Did you happen to find a solution? I’ve tried using Commands and ClientRPCs but then it only partially works because the client only picks up themselves while the host picks up everyone.