Unet player ping

How can I get latency info with Unet? I found NetworkServer.connections.GetStatsOut and GetStatsIn but only return zeros, with non local player connected. Other than that I don’t see any else in the networking stuff that would be related to latency. Is this the right thing to be looking at or are you supposed to write your own thing that sends messages and measure time? Any help or info would be appreciated!

Here’s a link to the relevant function. http://docs.unity3d.com/ScriptReference/Networking.NetworkTransport.GetCurrentRtt.html