[UNET]playerprefab is not active after spawn

I have a player prefab which I want to instantiate & spawn over the network. I’m using the regular regular network manager & networkHUD editor. I have dragged my player prefab in network manager’s spawn section & dragged two scenes as well. Whenever I click on Host, it takes me to the online scene but my player prefab is not active. I cannot run any script on my player object. This is very frustrating ! It was working couple of days ago. have anyone else came across this issue? Or if anyone can help me find a solution to this, that’d be awesome.

My Bad !! My Player prefab itself was not active. Until this moment, I have always thought that prefabs always instantiate as active. Good thing to learn though !