UNet problem connecting to Vultr Remote Dedicated Server

I am trying to create a Multiplayer game using NetCode (Old MLAPI).
I’ve tried it locally and it works, even with a dedicated server.

I’ve created a VM using Vultr online services. I’ve configured the firewall of my machine to allow port 7777 connections

.

After setting up the code and deploying the server on Vultr (See

for code), I try to connect with a client locally.

I’ve setted up the UNet Transport component to point to my remote server, and then I use the code to start my client and connect to the remote server, but it just won’t work (See

I need support with this issue, I need to connect to a remote dedicated server. Thi sis very urgent!

This issue can come from different places, so I’ll need to ask you a couple of questions first:

  • Do you see any logs on the remote
    server about an attempted connection?
  • Can you share how the UNet Transport
    is being used to point to the server?
  • Can you ping the Vultr server from
    your computer using its IP address?