I am trying to create a Multiplayer game using NetCode (Old MLAPI).
I’ve tried it locally and it works, even with a dedicated server.
I’ve created a VM using Vultr online services. I’ve configured the firewall of my machine to allow port 7777 connections
.After setting up the code and deploying the server on Vultr (See
for code), I try to connect with a client locally.I’ve setted up the UNet Transport component to point to my remote server, and then I use the code to start my client and connect to the remote server, but it just won’t work (See
I need support with this issue, I need to connect to a remote dedicated server. Thi sis very urgent!