im using this line :- transform.rotation = Quaternion.LookRotation (MyCam.transform.forward, MyCam.transform.up);
In the Update() Method To rotate my Weapon with the camera’s rotation
Now i want to sync this rotation over the network so other Players can see my Weapon’s rotation How do i do this? NetworkTransformChild is not working because the weapon is deep in the childs as its a child object of players hand
Hey thanks for your reply
I really cant do that because i need my weapon to be parented to the hand so that it moves according to the animation
is there any other way of doing it?
We can only sync a RigidBody that way , so i have to use either MoveRotation or rb.rotation for rotating , but that snaps the rotation instead or smoothly rotating