Hi everyone, I am having trouble with passing data from the client to the server, where the message received has lost the values passed. The send message is populated with values and the receive event handler pics up the same message type no problem but the values for login name and password are null rather than the supplied values.
Argh, I was defining all of the message types in a DLL and sharing the DLL in both the clietn and master projects, when doing this the DLL had initialisers in which was blanking the message instance, even though I didn’t define them in the .cs file. Putting the shared message .cs within each project instead of using a DLL fixed this, not a UNET issue but rather a lesson learnt by me (and hopefully you reading this!)