[Unet] set number for each player with ClientRpc

hi.
Im working on a multiplayer game with unet.

and i want set some numbers for each player with ( for loop ) and send this numbers for the players with ClientRpc.

but i don’t know how send this specific numbers for each player ?

i do this :

[Server]
    void _Ser()
    {
        if (isServer)
        {
            for (int i = 0; i < 5; i++)
            {
                Rpctt(i);
            }
         }
    }

[ClientRpc]
    void Rpctt(int t)
    {
         mynumber = t;
    }

but it’s wrong , and just send 5 time , last number to all the clients, i want it send 0 to client 1 , 1 to client 2 and …

anybody can help me Please ? :frowning:

I found the answer myself…
This forum never did help me !