Unet set object visability

Alright so I seen there was a way to set which objects the client gets sent to based on its distance from the player but I do not want to set it that way I want to be able to set an object to only be viewable to a specific client is that possible? I can’t find any documentation or anything on google or I wouldn’t be asking.

look at NetworkProximityChecker and the Object Visibility page of the manual.