[UNET] Spawning Prefabs in the server

Hi all,

I need some help in spawning a prefab in a server, tried several function that belong to the (NetworkManager.) but none seem to work, it creates a player for you and doesn’t spawn it for the server neither the other connected clients.

Thanks.

Have you tried NetworkServer.Spawn? Is your prefab registered in the NetworkManager - see spawn section in the inspector?