Unet starting settings for racing game

Hi,
I’m working on a racing game with fast moving objects, does anyone have any good starting setting suggestions for the parameters of components like the NetworkTransport? What values are good to start with for things like send rate, snap threshold, etc?

I would simulate cars on clients and send inputs, with a lerp for correcting transform and velocity over time. You will never resolve a wall collision without it looking like rubber otherwise across a lot of connections. But that’s just my amateur observations with it so far.

With this, it’s not important to send updates so frequently (100ms default rate seems fine) because while cars move fast, they don’t change direction fast.

(An FPS game is about the fastest you get - twitch).