It looks like there’s an issue with using UNET with SteamVR in the editor. When you use the LobbyManager and load a new game, either through hosting a game or match making, the editor completely freezes. When you build the game it works perfectly, but in the editor the editor completely freezes up and you’re no longer able to interact with it. Has anyone else encountered this? It’s making some serious issues in developing my project.
I actually do have substances in that scene. They’re baked. Hah, go figure. I’m not sure whether there’s an easy way to separate the different textures from the substance, as baking them doesn’t seem to fix it.
It did not fix it for me, even in baking mode it doesn’t works. Delete the substances from your project and that will fix it. Work with textures directly.