UNET StopServer() without reloading lobby scene

When the user stops hosting a game, I would like to just return them back to the previous UI window after calling NetworkManager.StopHost(), however looking at the source it seems it automatically reloads the offline scene.

Is there a nice way to stop hosting without having the scene restart?

I’m sure the op has found a solution by now but I thought this would help the next person to find this. You can set the base “offlineScene” field to “”(null string) in the Start method. This will block the scene reload.

I love you man!