UNET Sync issues

I am using UNet with two hololens and I am having troubles with updating the position of one of my game objects.

Each player should be able to create a capsule and then move it around to some other spot. When the capsule is created, it is synced just fine. However, when a player moves the capsule it gets out of sync and is no longer in the right spot.

I am using the Cmd function for spawning the capsule and updating it. Both commands are called only if you are the local player.

Does anyone know what the issue could be?



That’s a working script that will sync the player’s animations & movement. Will need to change a few things in it to tailor it to your needs.