Hi,
I start in multiplayer. I implement with Unet a turn-based game.
Everything works well locally (pc <> pc, mobile_android <> pc, mobile_android <> mobile_android) with the API Network.player.ipAddress.
The Android mobile connects to Wi-Fi. If the pc is a labtop wi-fi it works too.
When the ip is a public ip between two pc it works, with android and a pc it only works if the pc is the server and the mobile the client. But if the mobile is the server, the pc can not connect. I would like to know why. If it needs a special setting on mobile.
Greetings.