uNet Windows Dedicated Server


I’ve been looking around for the right networking system for the type of game I would like to make which is kinda a survival game like “Rust” but the terrain won’t be randomly generated. ( Not exactly but let’s assume that I would remake Rust, NOT ALONE ), and the game has to be authoritative in case Rust isn’t I myself haven’t played it yet so I just assume it is.

The server would take in from 64-128 players and let’s assume the game will be well optimized.
Is it possible to do something like that using uNet Headless server and from what I read a Headless server is basically a dedicated server. Also are there any sort of tutorials or documentation how to actual get started with something like that.

You can always use PUN or the Photon Server pretty good documented and less work.