I’ve been looking around for the right networking system for the type of game I would like to make which is kinda a survival game like “Rust” but the terrain won’t be randomly generated. ( Not exactly but let’s assume that I would remake Rust, NOT ALONE ), and the game has to be authoritative in case Rust isn’t I myself haven’t played it yet so I just assume it is.
The server would take in from 64-128 players and let’s assume the game will be well optimized.
Is it possible to do something like that using uNet Headless server and from what I read a Headless server is basically a dedicated server. Also are there any sort of tutorials or documentation how to actual get started with something like that.