Hey guys, trying to make a simple game with unet and I need a bit of explanation about something,
I would like to make some sort of an MMO where the player logins with his credentials and he connects to a main server and in the game he can move around different maps (he switches scenes).
Currently I have a small scene with a network manager and my problem with it that in order to connect the player need to host a server and that is what I wanted.
How can I make a single host (like a dedicated server ) with unet that all clients will connect to?
If a certain player moves to another map (other scene) will it mean that I need to connect him to another server? (Which means that each scene I’ll need a different server with the current players on that scene).
If you understood what I’m trying to make here could you point me to a way (maybe a sample project) in which I can implement my game?
Sorry for my messed up english (it’s not my native language)