I am developing LAN multiplayer game using UNET .
I have used UDP multicast to broadcast server ip and other devices can listen it.
I have extended network manger for some customization required.
I am happy because it works successfully in router.
The device which make server can broadcast its ip and other device automatically gets the server ip(it can be game name as well) in the list
On selecting server the client can join the game. I have avoided situation where user type ip.
Worst part start when i make any device as Wifi Hotspot and other device joins it.
Even Server creation fails,
I can share my code as well if someone going to help me.
Is it issue with UNET ?
Is something specific solution needed to be used?