Uneven Lighting in 3D-isometric room

Forgive me as I am a bit new to Unity/C#, but I am having a super difficult time pinpointing my lighting problem.

I have an isometric room. My lights switch on and off appropriately as the camera teleports in each location to show another direction view of the room.

For some reason, it appears as if each camera view (4 in total) are somehow differently lit.

Each screenshot should alternate the lighting on each wall, but if you notice, the lighting is not as bright on direction 2 & 3 (south & west) - the last two directions. It almost feels like my ambient light has a direction, but I haven’t been able to make any changes in my light settings that null the effect. It also seems like it’s only affecting the two lights (I don’t see a change to any other lights)?

Any ideas as to why the same layers/settings would produce such a difference in these two instances?

The screenshots you’ve uploaded seem to be deleted. I can’t see them on my end.

Same here. Please try to upload the images again :slight_smile:

Apologies, fixed above.

I struggle to see the issue here. If you happen to change the light direction when moving between cameras, it is expected that your scene will look different.
In order to verify whether or not this issue is caused by the ambient light, you could try repeating the same test pattern with no lights at all.
It would also be helpful if you could post some more information about your lighting setup + lighting settings.