Unexpected behaviour with transparent sprites

Hi all. I have these image of two lines which looks like this: (1st image is variant I import in Unity, and 2nd one is for me just to check how its gonna look on the black background.


However, in Unity transparent image looks like this on the default black background. Any ideas why?

There’s various compression setting when you import a texture, maybe related to those.

I just found out that this problem appears only in new Unity projects. Doing exactly the same things works as expected in older projects, though settings of projects are the same.