Unexpected bright spot after light baking..

I used Unity 2020.2.1.f1 with GUP backend for light baked. All the light are baked except a mixed type global direct light. But always got unexpected bright spots after baking. Just like the square white spot as above. I dont know how to locate the issue…

Ps: Even without global direct light,the light spots issue stilll existed ,according to my baking records…

This looks like a NaN artifact. Could you please submit a bug report?

In the meanwhile, you could try the following:

  • Set Directionality Mode to Non-directional
  • Bake using the CPU lightmapper