unexpected char: 0xAD

Hi folks,

Just in the process of editing a script that stops a car when the space bar is pressed but after adding in the lines from “if (Input.GetKeyDown(KeyCode.Spac*e))” it’s producing the error in the title.

This is the entire function:

function Update () {
	
		// Compute the engine RPM based on the average RPM of the two wheels, then call the shift gear function
	EngineRPM = (FrontLeftWheel.rpm + FrontRightWheel.rpm)/2 * GearRatio[CurrentGear];
	ShiftGears();

	// set the audio pitch to the percentage of RPM to the maximum RPM plus one, this makes the sound play
	// up to twice it's pitch, where it will suddenly drop when it switches gears.
	audio.pitch = Mathf.Abs(EngineRPM / MaxEngineRPM) + 1.0 ;
	// this line is just to ensure that the pitch does not reach a value higher than is desired.
	if ( audio.pitch > 2.0 ) {
		audio.pitch = 2.0;
	}

	// finally, apply the values to the wheels.	The torque applied is divided by the current gear, and
	// multiplied by the user input variable.
	FrontLeftWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * Input.GetAxis("Vertical");
	FrontRightWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * Input.GetAxis("Vertical");
		
	// the steer angle is an arbitrary value multiplied by the user input.
	FrontLeftWheel.steerAngle = 25 * Input.GetAxis("Horizontal");
	FrontRightWheel.steerAngle = 25 * Input.GetAxis("Horizontal");
	
	if (Input.GetKeyDown(KeyCode.Spac*e))

	{ 
	
	FrontLeftWheel.brakeTorque = 100; FrontRightWheel.brakeTorque = 100; 
	
	} 
	
	else if (Input.GetKeyUp(KeyCode.Space)*)

	{ 
	
	FrontLeftWheel.brakeTorque = 0; FrontRightWheel.brakeTorque = 0; 
	
	}

Any ideas please folks?

Remove the * ~.~

if (Input.GetKeyDown(KeyCode.Spac*e)) <<

else if (Input.GetKeyUp(KeyCode.Space)*) <<