Unexpected error while packaging master build

Hi,

We are facing an unknown error only happens in Master build.

Unexpected error while playing timeline: System.ArgumentNullException:“ArgumentNull_Generic”

Unity version: 2017.3.1p2 Script Backend: .NET
Win10 SDK: 16299

Is there any doc we can refer to? It never happens in release or debug build.

Can we get a bug report? Does it happen in debug builds if you enable .NET Native in generated VS project properties?