I am trying to create a new Tile Palette from a sprite with tiles.
The tiles are split evenly in the sprite editor.
But when I import the sprite sheet to the Tile Palette, the tiles are shifted by half a cell to the bottom and to the right.
When I am trying to place selected tiles from the palette to the scene, I am getting the same weird offset.
Why isn’t the grid on the Tile Palette matching the grid in the slice editor? What am I missing?
