Unexpected grid offset in Tile Palette

,

I am trying to create a new Tile Palette from a sprite with tiles.

The tiles are split evenly in the sprite editor.
But when I import the sprite sheet to the Tile Palette, the tiles are shifted by half a cell to the bottom and to the right.
When I am trying to place selected tiles from the palette to the scene, I am getting the same weird offset.

Why isn’t the grid on the Tile Palette matching the grid in the slice editor? What am I missing?

The pivot of your Sprites is set to Top Left. If you would like the Sprites to fit in the cells of the Tilemap, you would need to adjust the Tile Anchor of the Tilemap to (0, 1) to accommodate for the pivot. This would include the Tile Palette as well.

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