The following error is thrown in the Unity editor 2021.2.0 (Burst 1.6.6) after each code compilation:
Unexpected node type.
UnityEditor.Compilation.CompilationPipeline:GetAssemblies (UnityEditor.Compilation.AssembliesType)
Class:
internal static class BurstReflection
This line of code
var assemblyList = CompilationPipeline.GetAssemblies(AssembliesType.Editor);
Assemblies types:
namespace UnityEditor.Compilation
{
/// <summary>
/// <para>Flags for Assembly.</para>
/// </summary>
public enum AssembliesType
{
/// <summary>
/// <para>Selects assemblies compiled for the editor including test assemblies.</para>
/// </summary>
Editor,
/// <summary>
/// <para>Selects assemblies compiled for the player including test assemblies.</para>
/// </summary>
Player,
/// <summary>
/// <para>Selects assemblies compiled for the player excluding test assemblies.</para>
/// </summary>
PlayerWithoutTestAssemblies,
}
}