unexpected results on physics

Im having different results of the same file played on the webplayer on diferent machines.
My main pc were i develop is playing fine, my notebook(pc) at home gives me some bugs on physics and on a octa core mac some values are extrapolated as it seens.Does it have something to do with the frame rate and tick count on this machines?
What can i do to assure the game will play the same on diferent plataforms?

Unfortunately, PhysX is not a deterministic simulation.

You can get small .00001 differences with subsequent simulations running on the same machine with identical inputs. When you account for floating point differences between different machine architectures, all bets are off.