using UnityEngine;
using System.Collections;
public class PlayerHealth : MonoBehaviour {
public int maxHealth = 230;
public int curHealth = 230;
public float healthBarLength;
// Use this for initialization
void Start () {
healthBarLength = Screen.width / 2;
}
// Update is called once per frame
void Update () {
AddjustCurrentHealth(0);
}
void OnGUI(){
GUI.Box(new Rect(10, 10, healthBarLength, 20), curHealth + "/" + maxHealth);
}
public void AddjustCurrentHealth(int adj) {
curHealth += adj;
if(curHealth < 0)
curHealth = 0;
if(curHealth > maxHealth)
curHealth = maxHealth;
if(maxHealth < 1)
maxHealth = 1;
if(gameObject.name = "Male Zombie" = animation.Play("attack1")
curHealth -= 5;
healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
}
}
The unexpected symbol error says unexpected symbol curHealth. I am a newbie to unity and scripting. So Please help.