Unexpected symbol `healthBar'

I think nothing went wrong and it’s bug, but if somthing went wrong what went wrong?
error CS1525: Unexpected symbol `healthBar’
Plz forgive my name xD

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class HealthBar : MonoBehaviour {
	public float TotalHp = 10;
	public float CurrectHp;
	public GameObject healthBar;

	// Use this for initialization
	void Start () {
		CurrectHp = TotalHp;
		CurrectHp = TotalHp;
	}
	
	// Update is called once per frame
	void Update () {
		InvokeRepeating("Damage", 0.0f, 1);
	}

	private void Damage () {
	CurrectHp -= 1;
	SetHealthBar ();
	}
	private void SetHealthBar() {
		float ratio = CurrectHp / TotalHp
		healthBar.transform.localscale = new Vector3(1,ratio,1);
	}
}

you forgot ; at line 22.

float ratio = CurrectHp / TotalHp ;

also it’s a very nice and simple idea to change local scale of an object ,you don’t have to create a healthbar :smiley: ,I will use it :DD.

Thank you very much xD
I have had this problem for many days