Unexpected symbol `model'

using UnityEngine;
using System.Collections;

public class ChangingRoom : MonoBehaviour {
    private int _charModeIndex = 0;
    private CharacterAsset ca;
    private string _charModeName = "x6";
    private GameObject model;

    // Use this for initialization
    void Start () {
        ca = GameObject.Find("Character Asset Manager").GetComponent<CharacterAsset>();
        InstantiateCharacterModel();

    }
    void OnGUI(){
    ChageCharacterMash();
    if(GUI.Button( new Rect( Screen.width * .5f - 95, Screen.height * 5f , 30, 30), "<")
        model.transform.Rotate(Vector3.up * Time.deltaTime * 100);
    if(GUI.Button( new Rect( Screen.width * .5f  + 65, Screen.height * 5f , 30, 30), ">")
        model.transform.Rotate(Vector3.down * Time.deltaTime * 100);
        }

    private void ChageCharacterMash(){
    if(GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height - 35,120,30),_charModeName)){
        _charModeIndex++;
        InstantiateCharacterModel();
    }
}
    private void InstantiateCharacterModel(){
        switch(_charModeIndex){
        case 1:
            _charModeName = "camaro";
            break;
        default:
            _charModeIndex = 0;
            _charModeName = "x6";
            break;

        }
        if(transform.childCount > 0)
            for(int cnt = 0; cnt < transform.childCount ; cnt++)
                Destroy(transform.GetChild(cnt).gameObject);
        GameObject model = Instantiate(ca.characterMesh[_charModeIndex],transform.position,Quaternion.identity) as GameObject;

        model.transform.parent = transform;
        model.transform.rotation = transform.rotation;
    }

}

This is a page for developers to ask questions about unity that are of interest to at least one other person. It's a wiki of good questions and not a post-my-code-and-get-syntax-errors-fixed-page. You didn't even take the time to write a real question and you didn't manage to highlicht your code properly. -1

+1 for previous comments, -1 for the question.

4 Answers

4

You're missing a closing parenthesis at the end of each of the button lines in OnGUI.

Add in an ) at the end of each of those lines and it should fix it

using UnityEngine;

class Test02 : MonoBehaviour
{
    private GameObject model;

    private string _charModeName;

    private int _charModeIndex;

    private CharacterAsset ca;

    // Use this for initialization
    void Start()
    {
        ca = GameObject.Find("Character Asset Manager").GetComponent<CharacterAsset>();
        InstantiateCharacterModel();
    }

    void OnGUI()
    {
        ChageCharacterMash();
        if (GUI.Button(new Rect(Screen.width * .5f - 95, Screen.height * 5f, 30, 30), "<"))
        {
            model.transform.Rotate(Vector3.up * Time.deltaTime * 100);
        }
        if (GUI.Button(new Rect(Screen.width * .5f + 65, Screen.height * 5f, 30, 30), ">"))
        {
            model.transform.Rotate(Vector3.down * Time.deltaTime * 100);
        }
    }

    private void ChageCharacterMash()
    {
        if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height - 35, 120, 30), _charModeName))
        {
            _charModeIndex++;
            InstantiateCharacterModel();
        }
    }
    private void InstantiateCharacterModel()
    {
        switch (_charModeIndex)
        {
            case 1: _charModeName = "camaro"; break;
            default: _charModeIndex = 0; _charModeName = "x6"; break;

        }

        if (transform.childCount > 0)
            for (int cnt = 0; cnt < transform.childCount; cnt++)
                Destroy(transform.GetChild(cnt).gameObject);

        GameObject model = Instantiate(ca.characterMesh[_charModeIndex], transform.position, Quaternion.identity) as GameObject;

        model.transform.parent = transform;
        model.transform.rotation = transform.rotation;
    }

    private class CharacterAsset : MonoBehaviour
    {
        public Object[] characterMesh;
    }
}

for what the cons?????

Should that be a comment? or what? Don't post comments as answers

NullReferenceException: Object reference not set to an instance of an object ChangingRoom.InstantiateCharacterModel () (at Assets/script/ChangingRoom.cs:54) ChangingRoom.ChageCharacterMash () (at Assets/script/ChangingRoom.cs:38) ChangingRoom.OnGUI () (at Assets/script/ChangingRoom.cs:22)