using UnityEngine;
using System.Collections;
public class PlayerController2D : MonoBehaviour
{
Rigidbody2D rb2d;
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
}
var MoveSpeed = 0.5
void Update () {
if (Input.GetKey(KeyCode.UpArrow))
{
transform.Translate(Vector3, MoveSpeed, 0, 0);
}
}
}